
They’re now working their second job - just in time for the hunters to head off for their nighttime hunt. When workers are close to the end of their shift, you can take them off of their job and add them into a Hunter Hut roster. The Hunter Hut TrickĮven if you’re not using Frostpunk laws to force people to work longer, it’s actually possible to give people two jobs without using laws. That means all of your Hope-increasing laws become redundant, while Discontent remains a factor. When choosing laws, keep in mind that whether you opt for Order or Faith, both end with the elimination of the Hope bar. Once you’re well into either Order or Faith, get your crowd-busting brutes such as the Faith Keepers to keep the Londoners in check.

You’ll find a lot of the good laws in the Adaptation tree. You should be passing these laws pretty much on cooldown, as long as they’re not getting in the way of promises. Some laws are tradeoffs, and some laws are just plain good. In truth, almost all options have their place, and we’ll try to note that where relevant. Some may say Child Labour is overpowered, and others will say it’s better to wait for Child Shelters. While some players will swear by automatons, others will hate them. It should be noted that there are usually multiple ways of doing things in Frostpunk. So we’re here to talk about the different Frostpunk laws, and go through a few tips, to help you weather the weather. And the storm that Frostpunk has in store for you at the end of its main scenario, bringing the temperature down as far as -150 degrees Celsius, definitely qualifies as desperate measures. These laws can take you down some thematically troubling paths, but desperate times call for desperate measures. The fun here comes from optimising heat and resources, and enacting special Frostpunk laws to handle the many challenges the game throws at you.
#FROSTPUNK LONDONERS FREE#
Unlike the SimCity games of the world, you’re not free to build to your heart’s content. Frostpunk isn’t the easiest city-builder.
